Meta Archives - COGconnected https://cogconnected.com/consoles/meta/ Tue, 23 Jan 2024 16:57:37 +0000 en-US hourly 1 Bulletstorm VR Review – Bold and Brash, But Buggy https://cogconnected.com/review/bulletstorm-vr-review/ Tue, 23 Jan 2024 16:57:37 +0000 https://cogconnected.com/?post_type=review&p=346411 Bulletstorm VR is a big and brash arcade game that rewards players for coming up with creative and gory kills.

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Bulletstorm VR Review

Bulletstorm VR from Game Developer Incuvo has landed on multiple platforms – PC, Quest, and PSVR 2. It is a port of the 2013 flat game and embodies the 1980s era of pop culture. It’s big, brash, and laced with testosterone expletive deleted software. The flat game is an on-rails shooter that rewards players for coming up with creative and gory kills.

It is a perfect vehicle for converting a flat game to VR. Unfortunately, said conversion leaves a more than a little bit to be desired on the non-PC platforms. This is a tough review to write because I’ve been an advocate for hybrid games where a VR Mode for Triple A games is the best path to pushing VR Gaming into mass adoption.

The PC version of Bulletstorm VR has been better received than the Quest and PSVR 2 releases. The situation mirrors the same reception that another VR Game from Incuvo, Green Hell, also received. It seems that there are different development teams for the various platforms and this is the reason proposed for the quality disparity.

Ugly Visuals

Whatever the reason for the quality differences, the version reviewed here is the PSVR 2 one, and it is disappointing. Ugly visuals and low-level textures saddle the game, which give it a blurry and jagged appearance. The game is also not properly optimized for PSVR 2. This results in dropped frames in larger areas. There are also constant loading screens within a stage that present themselves as immersion breaking black screens.

I have also experienced game crashes under different circumstances. One time it happened during a busy combat moment while the other crash came when the game displayed an in-game video clip.

Something to note about the video clips, Bulletstorm offers a great option to view the cutscenes in 3D. That is outstanding and should become a standard option for all flat games converted to VR. Sadly, the implementation of the 3D clips is subpar. They are low detail and blurry. Even worse, they are often blown out with blinding white levels.

There are other technical letdowns that affect the game’s personality. Another annoyance is the sound effects and music. They often do not synch to the game and they sound off in seemingly random matter. The disappointment doesn’t end there, though. Enemy AI is just plain terrible. They stand around or run up to you and do nothing. Oft times they also do not react to gunfire hits.

Unfinished Game

Finally, the game looks way worse than flat screen version and this is not only because of the low level textures. There has been no attempt made to employ dynamic lighting. All the shadows are static. These factors leave the environments flat and lifeless. This is really apparent if you compare the graphics of the flat version game to the VR version.

The game feels fundamentally unfinished and could use another six months of development and polish. Incuvo publicly acknowledged the myriad issues on Twitter. They pledged to document all the issues raised by gamers and promise to correct them in future patches.

We shall see. They made the same pledge about Green Hell and there has yet to be any significant corrections made on the non-PC versions.
All those issues aside, when things do work properly, the game can be fun to play. Remember, this is an over the top arcade shooter and the gameplay is fun but dated. You play as the protagonist, Grayson Hunt, in the first person. Hunt is a former elite mercenary who is now rogue. He is rogue because he learns his former commander, General Victor Sarrano, used him and his unit to kill innocent civilians instead of military targets.

Your ship crash lands on Stygia, which is described as a hell planet. The goal of the game is to make your way through hostile territory and confront the general. You’ll face multiple enemies and set pieces that are designed to allow you to wreak the most gruesome havoc possible.

Dual Wielding Damage

One of the new features of the VR version of the game is the ability to dual wield weapons, something not possible in the flat version. You’ll be able to tote a gun in one hand and an energy weapon called the Leash in the other. Using the two weapons in tandem allows for devastating destruction.

The weapons are the strongest part of the game, especially the Leash. Think of the Leash as a whip composed of energy. You can lasso enemies from quite a distance and fling them either towards you or into the environment. This allows you to impale enemies on spikes or barbed wire or electrical wire or throw them over the side of structures. You can also fling explosive barrels.

For close in combat, you can kick enemies either by stunning them or pushing them into environmental objects. The more inventive you are in dispatching enemies, the greater the reward. There is a Skill Kill Point List which you can reference as a guide for actions left for you to accomplish.

So there is a good basis from the flat game for having a lot of mindless fun. However, the issues mentioned above short-circuit any sustained enjoyment of playing the game. In its current state, on the PSVR 2, I cannot recommend this game. Your best bet if you want to play the game now is to get the PC version.

Fingers Crossed for Fixes

Hopefully, Incuvo will honor their pledge to fix the game and in short order. There are teasing moments of fun that shine through all the current issues with the game. If they ever get fixed, then Bulletstorm could still turn out to be a fun game.

***Bulletstorm VR PS5 code provided by the publisher***

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3DS Emulator Citra Makes It to Meta Quest https://cogconnected.com/2024/01/3ds-emulator-citra-makes-it-to-meta-quest/ Mon, 15 Jan 2024 21:35:50 +0000 https://cogconnected.com/?p=346030 The 3DS emulator Citra has made its way to the Meta Quest, allowing users to play Nintendo 3DS games on this virtual reality device.

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Citra Emulator’s Voyage into Virtual Reality Unveils Beta Launch on Meta Quest Platform

The emulation world just witnessed a surprising announcement. Citra, the renowned open-source 3DS emulator, is set to embark on a new frontier as it introduces CitraVR, a native OpenXR application designed for the Meta Quest platform. Scheduled for release on January 20th, 2024, this transformative step promises to deliver an immersive experience for gaming enthusiasts seeking to explore the vast library of Nintendo 3DS titles in a virtual environment.

As reported by UploadVR, CitraVR’s beta launch will be facilitated through SideQuest and GitHub, bypassing Steam due to legal challenges faced by the Dolphin emulator. The application offers users the opportunity to play 3DS titles legally by enabling game dumping through a modified 3DS. While downloading ROMs is an option, it’s important to note that Citra does not endorse or encourage such practices.

Navigating CitraVR on the Meta Quest platform will be a seamless experience, allowing users to select their games through a visible 2D panel in the Quest’s home interface. Once in-game, the perspective seamlessly transitions into a full 3DS display, creating an authentic gaming atmosphere within the virtual realm.

Nintendo 3DS Wii U

Developer Amanda Watson emphasizes that the performance of CitraVR will be contingent on the specific game being played. Additionally, Watson clarified that the emulator will not support original Nintendo DS titles. This development follows Citra’s previous expansion to Android in 2020, where it garnered acclaim for its comprehensive support and functionality.

CitraVR represents a significant stride in the convergence of emulation and virtual reality, providing users with an innovative way to engage with classic Nintendo 3DS titles. As the beta version takes its inaugural step into the Meta Quest landscape, the gaming community eagerly anticipates the possibilities and experiences that CitraVR will unlock in the realm of virtual Nintendo adventures.

SOURCE

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BloxAR Bringing Tetris-Puzzles to Meta Quest https://cogconnected.com/2024/01/bloxar-bringing-tetris-puzzles-to-meta-quest/ Fri, 05 Jan 2024 05:08:08 +0000 https://cogconnected.com/?p=345539 Today, BloxAR Game is happy to announce that their AR/VR Tetris-style game, BloxAR, is out now on Meta Early Access.

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Moving Blocks Just got Real

Taking the base idea of Tetris and placing it in a 3D world is easier said than done. Yet, the limitation of flat screens and complicated controls render the game’s difficult or unauthentic. However, that could be about to change. Today, BloxAR Game is happy to announce that their AR/VR Tetris-style game, BloxAR, is out now on Meta Early Access. Interestingly, the game takes the block breaking puzzle approach of its predecessor and transports it to an AR environment. Of course, this means players will have complete control over the blocks that will show up in a completely realistic world. 

BloxAR

BloxAR removes the frantic, rhythmic, style of Tetris and replaces it. Instead, the game offers a more laid back, relaxing, approach to the block stacking puzzle genre. Interestingly, the game integrates the board into the real world using VR technology. This means that players can choose how big they want the blocks, rotate them in real time, walk around the puzzle to explore options, and more. Of course, players can also customize the size of the blocks. For instance, players can choose to make the blocks as small as a phone or as large as building itself. Additionally, players can explore different puzzles and even an endless mode. 

Importantly, BloxAR is in the Early Access stages of its development. The developers have promised more modes to come in a press release, yet for now, three puzzles are available. Check out the trailer for the game below. 

BloxAR is available now in early access for Meta Quest 2, 3, and Pro. More information is available on Meta’s store.

SOURCE

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Asgard’s Wrath 2 Review – Virtually Flawless https://cogconnected.com/review/asgards-wrath-2-review/ Tue, 26 Dec 2023 14:00:09 +0000 https://cogconnected.com/?post_type=review&p=344994 Asgard's Wrath 2 is the sequel to 2019's Asgard's Wrath. It's an open world action RPG in VR and an exclusive for the Meta Quest 2, 3 and Pro

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Asgard’s Wrath 2 Review

When I play or review a new VR game, I ask two, fundamental questions. First, if the game was just a regular flat screen experience, would it still be any fun? Would its story, mechanics and characters hold up minus the distraction of VR? The second question is really just an inverse of the first. What experience is it giving me that justifies wearing this chunk of plastic strapped to my face? Any game that has satisfying answers to these questions is probably pretty good. In the case of Asgard’s Wrath 2, the game spins happy circles around my questions. It’s spectacular.

Asgard’s Wrath 2 is — obviously — a sequel to 2019’s Asgard’s Wrath. Bundled with the new Meta Quest 3, it’s the literal definition of “system seller.” Owners of the Quest 2 or Pro can play the game as well. I can’t address performance on those devices. The game was clearly built with the new hardware in mind.

Flight Into Egypt

While Asgard’s Wrath 2 obviously draws characters from Norse mythology, much of the game takes place in ancient Egypt. Imprisoned by the trickster Loki, you are a god with the ability to both enter into the bodies of humans and jump back into god form. During the expansive narrative in which you move ever closer to avenging yourself, you’ll occupy four, very different characters. Abraxis, a thief and melee-focused fighter; Cyrene, a support-type, ranged weapon user with a magic harp; Alvilda, a precision ranged fighter that can also use bombs; and Djehiuty, a hybrid melee, magic and ranged specialist.

Divided into seven Sagas — each one longer than the majority of VR games — Asgard’s Wrath 2 has all the elements of classic, open world RPGs. There are mounts, a hub home base, a number of useful follower characters, imposing bosses and extensive skill trees for each character. All these come together with the same polish and depth as a traditional flat-screen game. The VR aspect adds something those games lack. In VR, combat is more immersive and towering bosses all the more terrifying.

Built for VR

Asgard’s Wrath 2 makes thrilling and convincing use of the Quest 3’s relatively robust capabilities. Its success comes from an admirable level of mechanical polish and stellar art direction. Every action in combat or movement feels natural, and the UI is excellent. Like with every VR game — or any action game, really — controls take some time to learn but eventually become fairly transparent and intuitive.

In particular, jumping, climbing and even wall running have none of the inconsistent, frustrating or nausea-inducing animations so often found in VR action games. The game allows for three levels of comfort control. I found the setting that combines free movement with the option for snap turns and to be perfectly comfortable over long periods. 

Let’s be honest, though. When it comes to wearing the device, no standalone headset is perfectly comfortable over extended play sessions. For me, there’s a limit of a couple of hours at a time, with frequent breaks. I’ve also replaced the substandard stock strap with an upgrade, and use custom lens instead of wearing glasses. Asgard’s Wrath 2 clocks in at an astonishing 80+ hours, so do the math. It’s a big but absolutely worthwhile commitment.

Like the Meta Quest 1, 2 and Pro, the Quest 3 is powered by a mobile CPU and graphics processor. It looks very good, but no one should expect PC-level texture detail or impressive effects. Still, character models are far better than in most VR action games. There’s some texture pop-in and a few rough edges but it’s more than a little miraculous that a game so ambitious can live on the Quest 3 at all.

Perfect Balance

Asgard’s Wrath 2 balances three elements: combat, exploration and puzzle solving. 

I’m not always a big fan of environmental puzzles. So often they seem arbitrary and illogical. I was surprised, then, to find myself thoroughly enjoying the sometimes challenging puzzles in Asgard’s Wrath 2. They usually involve various combinations of simple object manipulation, rather than gathering obscure pieces of loot. The ability to warp easily into the titan view — which turns the environment into a living 3D diorama — was novel and engaging every time. It gave the puzzle elements a unique dimension that drained the tedium from the process of trial and error.

As an action RPG, Asgard’s Wrath 2 is heavily invested in its combat, and its genius move is moving the player through four characters and their various weapons and combat styles, which include all the basics: melee, ranged combat and magic. In each case, combat was generally immersive and satisfying. I say generally, because melee combat on the Quest still lacks some of the visceral punch of many non-VR games. I was sometimes not entirely sure whether my parries and sword swings were making contact.

Exploration is incredibly fun and there are countless secrets, hidden treasures, engaging side quests and mini games. It can’t be stated too many times: Asgard’s Wrath 2 is not just epic for a VR game, it’s epic compared to most games in the open world RPG genre, period.

The New Standard

VR was too long characterized by games that were essentially tech demos, throwaway concepts or experiences lacking in ambition and depth. It is no wonder that consumers hesitated to join the VR movement. But that’s changing. Games are getting bigger, more satisfying and making a clear case that VR is headed into a new and exciting phase. Maybe not quite maturity, but something very close.

Asgard’s Wrath 2 is one of the most impressive open world RPGs I’ve played in any format. That it’s in VR and on a wireless headset is sort of astounding. Asgard’s Wrath 2 is simply a must-play for new Quest 3 owners and a compelling reason to pick up the hardware. It’s hands down VR’s Game of the Year.

***Meta Quest 3 code provided by the publisher for review***

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The Racket Club Review – Mixed Doubles https://cogconnected.com/review/the-racket-club-review/ Mon, 11 Dec 2023 16:00:29 +0000 https://cogconnected.com/?post_type=review&p=344165 Racket Club is a new, multiplayer VR sports game combining elements of tennis, pickleball, table tennis and squash.

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The Racket Club Review

Remember when VR was a niche segment of gaming? While VR gaming and hardware might still not be as omnipresent as PCs and consoles, an estimated 23% of US households own a VR device. That’s kind of astounding. VR gaming is a billion-dollar-a-year piece of the video gaming pie, and the vast majority of users are Gen Z and Gen X’ers. A whopping 37% of VR owners have incomes of $100K or more. Even if only a relatively small number of potential users participate in multiplayer games, that’s still a pretty big market. Games like Racket Club are banking on it.

A Whole New Racket

There are many tennis, ping pong, and outright invented racket sports games in the VR space. Some have been around for a long time. Racket Club joins the “invented racket sports” lineup. It doesn’t model an existing real-life sport, but brings together elements from tennis, pickleball, table tennis, and handball or squash. While there is a training mode against bots, Racket Club squarely aims at competition between human players.

Games in Racket Club takes place on small courts framed with transparent walls, allowing players to use bank shots and other tricky moves. Did I say the courts were small? They’re weirdly narrow and a bit claustrophobic. If they were real-life spaces you’d be bruising your teammate with every move. Especially in singles matches, it feels like you’re playing in an aquarium. The racket and ball are borrowed from tennis, but the zone layout of the court derives most closely from pickleball.

Aside from the design of the courts and transparent walls, gameplay and scoring are similar to other racket sports. There is a virtual clubhouse where you can sign up for online matches and tournaments, and outdoor courts for singles and doubles play. You can even spectate other online matches. One cool feature is that the game can also be played in mixed reality mode, so you can have a court plop down in your living room. I’m personally always down for the mixed reality mode in recent VR games. 

Follow the Bouncing Ball

As with any virtual sports game, it’s important to really feel like there’s contact between the racket and the ball. This tactile element is not entirely missing in Racket Club, but it’s pretty muted. While I know in my head that I’m not going to actually hit the narrow walls of the court or my fellow players, those small courts really inhibit large, physical gestures. I’m guessing this design encourages close-up, pickleball-like volleys. Controls are simple enough. You pick up the ball with the trigger of one controller and swing your racket with the other. 

Racket Club goes for colorful and stylized art that isn’t focused on detail, but it’s inviting enough. Player-created avatars — the character creator tools are a bit limited — are weirdly dead-eyed and not terribly convincing. 

Aside from singles and doubles matches with other, online humans, there’s a very rudimentary training mode. It has four levels of challenge. 

Simple Fun

To me, the biggest challenge of an invented VR or videogame sport is: do I want to play it in real life? The second challenge is: does it feel like I am playing it in real life? Racket Club scores somewhere in the middle. I’m sure that creating a new racket sport is probably easier than modeling a familiar one. People know what pickleball and tennis play like, after all.

Racket Club offers a pretty spare experience that only really works with a community of online players. The sport itself feels pretty familiar but I wasn’t crazy about the restricted, walled-in court design and lack of single-player options. The game certainly doesn’t make use of PC-VR or the Quest 3’s increased power and fidelity but it’s still a moderately successful iteration of a brand new sport.

***Meta Quest code provided by the publisher for review***

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Arizona Sunshine 2 Review – A Bloody Blast https://cogconnected.com/review/arizona-sunshine-2-review/ Mon, 11 Dec 2023 15:00:08 +0000 https://cogconnected.com/?post_type=review&p=344122 Arizona Sunshine 2 is a return trip to an infected, sunkissed city, but will it be a heart-pounding adventure or a living nightmare?

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Arizona Sunshine 2 Review

Although countless games are set during a zombie apocalypse, there’s still something appealing about the concept. The idea of searching abandoned cities and scavenging for items while fighting against a horde of the undead is exhilarating, especially in VR. Vertigo Games aims to capture the notion with its sequel to the cult classic, Arizona Sunshine 2. Will this return trip to an infected, sunkissed city be a heart-pounding adventure or a living nightmare?

You don the well-worn boots of the nameless protagonist from the first outing. What at first seemed like a normal day quickly turns upside down when you witness a helicopter crash close to your location. With hope of freedom and companionship at the forefront of your mind, you investigate the incident only to find that the pilot has died. When all hope seems lost, you hear a message over the comms unit. The army is in search of patient zero who may be the key to the discovery of a vaccine.

Watch it, Fred!

Although the narrative is quite basic, the delivery is strong. The protagonist has a dark and twisted view of life and this is amplified with interactions and observations in the world. However, the real star of the story is Buddy, a police dog that you find after the helicopter crash. The dog adds an additional layer to the character of the protagonist as it allows you to form a bond. You soon rely on the canine and use him to support you in battle and as a sounding board for your mental state. Your furry friend can scurry across the environment to gnaw on the undead and reach items in hard-to-reach locations. The addition of a sidekick improves the overall experience on both a gameplay and story level.

As you’d expect, Arizona Sunshine 2 is focused on the evisceration of zombies in a range of locations. Due to this, you will use an array of weapons to create a bloody-soaked symphony on your trek to the objective. Vertigo Games has made the decision to move to a realistic reload mechanic which heightens the intensity when trying to avoid being overwhelmed. Similar to Pavlov, you will need to eject your magazine, grab a new one, insert it and finally cock your gun before sending a bullet to the head of your enemy. This can also add an extra layer of panic as you attempt to shoot before readying your weapon, making you retreat in fear. The focus on interactivity heightens the immersion as you feel part of the world. Each area of your body is a dedicated inventory spot which adds further tension as you switch between weapons.

Armed and Dangerous

Shooting feels and looks incredible. Each shot carries weight and the impact is glorious. Often I would wait for a zombie to get within arms reach just to create a fountain of blood from a well-placed shotgun to the chin. Haptics, although subtle, improve the heft of guns and help to capture the unique feel of the weapons. As shooting is at the forefront of the Arizona Sunshine 2, it’s great to see that the game has improved on every aspect of it.

While the game includes staples of the genre with its array of weaponry, I would have liked to see a little more experimentation with types of guns. Regardless of whether you are using melee or range-based items, every method of attack feels and looks great. Blasting off limbs of the undead never gets old and results in the moment-to-moment gameplay being a joy.

The campaign itself is a good length and includes a variety of set pieces to make plenty of memorable moments. A highlight is playing the eternity in co-op. Teaming up with a friend to fight against zombies is a blast and one of the best co-op experiences on PSVR 2. The horde mode is a little simple and gets repetitive. Hopefully, Vertigo Games revisits the mode to add more content to make players come back for more.

A Bloody Treat

Zombies look hideous in the best possible way. They are full of detail and there is a surprising number of character types that make encounters feel fresh. While certain aspects look great, other elements lack detail and texture. There are times when you’ll encounter an environmental object that looks a little basic, conflicting with the impressive enemies. Odd glitches can occur too with creatures passing through the environment but these are infrequent. Although you can easily overlook this, it can break the immersion.

Arizona Sunshine 2 improves on every aspect of the original to make this one of the best zombie games on the PSVR 2. The weapons have never felt better and make mowing down enemies a thrill. Although the horde mode is a little basic and you’ll encounter the odd glitch, the fact you can play everything with a friend improves the entire experience. With its dark humor and well-designed world, you’ll have a sadistic time annihilating foes on your trek through a post-apocalyptic world. 

***A PSVR 2 key was provided by the publisher***

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LEGO Bricktales Meta Quest Review – Proof of Concept https://cogconnected.com/review/lego-bricktales-meta-quest-review/ Wed, 06 Dec 2023 14:00:42 +0000 https://cogconnected.com/?post_type=review&p=343753 LEGO Bricktales was a multi-platform release in 2022 and now it has been ported to the Meta Quest 2, 3 and Pro.

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LEGO Bricktales VR Review

Whatever else it is, the endless array of licensed LEGO games, toys, and entertainment is nothing if not consistent. Fun, family-friendly, and ubiquitous, LEGO products appeal to everyone with a sense of goofy humor. Building with the physical brick toys is relaxing and deeply satisfying. While some of the movie tie-in games are a bit lackluster, 2022’s LEGO Bricktales focused on the pleasure of creative problem-solving and building with bricks. It was about as close as any game has come to the “pure” Lego experience. Until now, with LEGO Bricktales for the Meta Quest 2, 3, and Pro.

Problem Solved

Physical LEGO bricks have a couple of well-known downsides. It’s a right of passage for every parent to step on a sharp brick or two, or wrestle bricks from the mouth of an unruly pet. Even the most elegant and complex LEGO creation has to find a home somewhere, which takes up space. Sure, the original Bricktales came close to simulating the building experience, but on the Meta Quest 3, the illusion takes a giant leap forward.

Bricktales — both in the original release and on VR — has a simple premise. You are trying to help your inventor grandfather bring a faded amusement park back to life. To do so, you travel to a handful of richly detailed environments. You build and repair and make the people in each little land happy, earning you rewards to take back to the amusement park.

The story is benign and occasionally amusing, but the heart of Bricktales is building and puzzle-solving. You have a series of building challenges that take place outside the world, allowing you to focus on one small task at a time. For each puzzle, you have a limited and specific collection of bricks. The puzzles amp up in difficulty, and encourage all sorts of creative thinking approaches to solve. The process is immensely satisfying.

Walkabout

LEGO Bricktales for the Meta Quest doesn’t significantly change the original game. The premise and worlds are the same. The puzzles are the same, but the ability to examine the fully 3D dioramas is absurdly engaging and fun. There is a lot of detail, small animations, and character that really come through in 3D. You can, of course, move or resize the dioramas, or you can walk around them and see them from different angles. The same applies to the separate puzzle-building challenges.

LEGO Bricktales can be played in AR, with the dioramas floating in the middle of your play space, or in VR with a plain background environment. I’m still thrilled by the Quest 3’s implementation of AR. Thanks to improved and color passthrough cameras, I was able to place the dioramas approximately on an actual table in the room. It was kind of amazing.

Moving and building are pretty intuitive. You pick up with your hands and manipulate them naturally. You bring up the UI by looking at your watch. My biggest frustration was that very often the UI was imprecise to control and responded sluggishly. Of course, no matter how much it has improved, manipulating objects in AR/VR still lacks the tactile element that would make it feel truly real.

No Clutter, All Fun

Coming on the heels of the excellent Assassin’s Quest Nexus, the Meta Quest 3 is developing a strong post-launch lineup. The hardware itself is outstanding and using custom lenses from Zenni — and ditching my glasses — has made the experience even more comfortable.

LEGO Bricktales was one of the best and purest versions of the brick building experience. On the Meta Quest 3, and especially in the AR mode, the game takes on a whole new life that comes very close to the real thing. The puzzles are challenging and the tone is lighthearted. Aside from some fiddly controls, LEGO Bricktales is more proof that the Meta Quest 3 is the VR headset to have.

***Quest code provided by the publisher for review***

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The Biggest Turkeys in Video Games 2023 Edition https://cogconnected.com/feature/the-biggest-turkeys-in-video-games-2023-edition/ Thu, 23 Nov 2023 12:15:50 +0000 https://cogconnected.com/?post_type=feature&p=342786 2023 was a great year for games...or was it? Let's talk turkeys...the not-so-awesome games and trends of the past year.

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2023: Bad Games, Bad Behavior and Bad Ideas

The table has been set, the drinks have been poured and the family arguments have begun. Ah, the traditions of American Thanksgiving. Well, that means it’s time to talk turkey. By that, I mean those lame decisions, terrible games and misguided trends and tech from the past year. They make that steaming dish of mashed yams topped with marshmallows — yes, all you non-American readers, that’s a thing — look like the best side dish ever. 

Of course, every industry and hobby has its annual share of boneheaded moves. The video game industry doesn’t have an exclusive patent on stupid. But given that the gaming industry is such a potent force in entertainment, when things go south it impacts a lot of people. Gamers are disappointed. People lose their jobs. The Elden Ring DLC gets delayed until the next generation…of human beings. (Don’t panic, readers, that’s a joke. Probably.)

So pull up an uncomfortable dining room chair and let’s gobble up some of the worst of 2023.

Bad Behavior: Game Industry Layoffs

Although this year has been stellar for gamers, it has been pretty horrific for a lot of the people actually making the games. What do Electronic Arts, Bungie, Unity, Microsoft and Ascendant Studios all have in common? They — and a large number of other developers — laid off a collective 6,500+ employees in 2023. 

Some of the companies seemingly went out of their way to make the process as painful as possible, like literally locking out the employees without prior notice (Bungie) or laying off half the studio because a game performed poorly in the marketplace (Ascendant). But even those hard-working coders and creatives that were treated fairly found themselves faced with an uncertain future and many have left the industry, soured by their experience.

In the interest of fairness, the economics of the videogame industry is incredibly complex and the impact of the pandemic remains a disruptive force. But that doesn’t excuse treating people like expendable accessories. 

Bad Timing: Too Many Games (Close Together)

I have been covering games for decades, and every time we have a good year filled with good games, people complain. But it’s true. The release schedule is way out of whack. Games that should dominate the headlines and gamers’ time for weeks (if not months) get swept aside as the next big thing comes along. Oh, look, it’s Tears of the Kingdom. No, wait, what about Final Fantasy XVI? Remember when it was the best thing ever? Do you even remember playing Hogwarts Legacy or Jedi Survivor? In some years, they would be duking it out for GOTY.

Crowding so many big titles together doesn’t serve anyone well. Gamers don’t have the time or resources to play more than a fraction of these marquee releases. And even if you throw them on the backlog pile to play in the “future,” you know you’ll be too distracted by the newest, shiny game to return. The result? Too many excellent games don’t perform well in the long run.

On the industry side, we get it. The publishers and developers need to recoup expenses and meet financial projections and, in this case, a lot of games developed during the pandemic were ready to roll in 2023. The problem will probably never go away, but developers, if you’re listening, let us come up for air!

Bad Games: Quantum Error, Payday 3, Gollum and More

On the flip side of all that goodness, there was sure a lot of stink, too. I played more bad games this year than I can count. Not just mediocre games — there were plenty of those, too — but aggressively terrible, no good, very bad games.

Top of my personal pile would have to be Quantum Error, an action adventure game whos graphics and mechanics felt decades old. The Unreal Engine 5 never looked so bad. The heist genre was knocked down a few times thanks to Crime Boss: Rockay City and Payday 3. The Skyrim wannabe Testament: Order of High Human reminded us that Bethesda at its worst is still light years better than most of its imitators.

That brings us to Lord of the Rings: Gollum, which asks the question “Wouldn’t it be fun to take an unlikeable character, give him nothing to do, and throw a bunch of technical issues on top?” The answer? No, it wouldn’t. It wasn’t. Gollum was terrible.

Bad Tech: PSVR 2? Meta Quest 3? PS5 Slim?

As I started compiling my list of bad tech, I realized that, well, there really wasn’t much to complain about. There will always be bad knockoff controllers, mediocre mice and sub-par gaming PCs. But these aren’t worth grousing over (unless you paid for them, of course). There were some significant new gaming devices that appeared this year. Most of them, like everything in the world of gaming, had their share of haters.

Take the PS5 Slim. Inside, it’s essentially identical (or better) than a PS5 in a smaller form factor. The whining started immediately. “Oh I liked the look of the original more,” “this one isn’t way better,” “It looks cheap,” and on and on. There are some downsides, like that the stand is an extra expense. But overall, the Slim is great option for those who never bought the original PS5.

Another great example is the Meta Quest 3. Admittedly, it can’t come close to the power of the tethered VR units like the PSVR 2. And it’s pretty heavy. But the wireless form factor and overall improvements from the last generation make it a great — not bad — piece of tech.

Bad Omen: A.I.

We all know that AI is a pervasive and ever-growing aspect of technology, and by extension, our lives in general. Our AI overlords aren’t going anywhere soon. Games are already built on AI technologies and there are many ways in which generative AI will only make games more lifelike and full of interesting choices.

AI in the games industry has a dark side, too, as people have come to discover. As the recent writers’ strike demonstrates, there are massive concerns over AI replacing skilled writers, editors and other creative types. And even those remaining in their jobs will need to adapt.

Another huge issue is intellectual property. Who owns content created by AI? Will developers come to rely on AI generated characters, levels and mechanics and forego the excellence of careful, human-crafted content?

Overall, 2023 was a great year for those of us consuming games, less so for the people making them. Let’s hope 2024 is a year of creativity, fairness and success for everyone.

Thank you for keeping it locked on COGconnected.

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Assassin’s Creed: Nexus VR Review – A Virtual System Seller https://cogconnected.com/review/assassins-creed-nexus-vr-review/ Wed, 22 Nov 2023 06:05:05 +0000 https://cogconnected.com/?post_type=review&p=342829 Assassin's Creed Nexus VR is a new action RPG exclusively for the Meta Quest 2/3 and Pro, featuring characters and settings from familiar AC titles.

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Assassin’s Creed: Nexus VR review

Say the words “Assassin’s Creed” to fans of action RPGs, and you’ll probably get a strong reaction. The games are polarizing. Some gamers love them, others love to hate on them. Those are both fair opinions, because while the Assassin’s Creed franchise has given us spectacular settings, stories and gameplay, it has also included buggy products, bloated open worlds and bland narratives. One adjective that has never been used about series is “system seller.” Until now, with Assassin’s Creed Nexus VR.

Assassin’s Creed Nexus is an exclusive title for the Meta Quest 2/3 and Pro. It’s not a perfect game but I’ll say right off the bat that it’s both a great excuse to pick up the Quest 3, and an encouraging start to the headset’s lineup of games. AC Nexus is also one of the most fully realized action RPGs released for VR on any platform.

Best Of All Possible Worlds

Nexus is, in large part, a sort of Assassin’s Creed’s greatest hits. It brings together familiar characters and environments from several of the flatscreen games. Nexus brings back characters from earlier titles, too. It’s hard to imagine a gamer never having played an AC game, but Nexus does a good job of reviewing the series’ premise.

Nexus is not an open world game, and that’s a good thing. Instead, the player moves through three, expansive environments from different periods in history, including Renaissance Italy, ancient Greece and revolutionary-era America. The zones are plenty large and provide ample opportunities for parkour, stealth, exploration and combat. The levels feel perfectly balanced to the narrative and, most critically, to the player’s comfort. Fatigue is still most definitely an aspect of VR gaming. Open world bloat and maps claustrophobically cluttered with mission objects have become a Ubisoft trademark but there’s none of that in Nexus. 

Assassin’s Creed Nexus casts the player in a familiar assassin role, sending them into the Animus to retrieve artifacts from several simulations and stop Abstergo from some nefarious mind-control games. You first play as Ezio, stealthing through Venice in the 16th century; Kassandra in ancient Athens and Connor in 18th century Boston. Right from the get-go, finding yourself in a VR version of a virtual reality HQ is pretty thrilling and a natural fit. 

Bladed Runner

The fun continues, thanks to the game’s overall excellent movement mechanics. Climbing, jumping and stealth feel exceptionally well tuned and become natural in short order. There are a wealth of control and comfort options, so players prone to motion sickness in VR should find their sweet, nausea-free spot. Only two complaints here. Playing seated led to some awkward moments of exploration and movement, and teleporting up walls was frustrating at times. Grabbing ledges with the Quest controllers was occasionally more challenging than it should have been, until I learned the game’s very specific way of accomplishing it.

Mainline AC games — especially the earliest ones — put stealth and silent takedowns front and center. Nexus does this, too, and does it well. It’s uniquely thrilling to jump from a rooftop or shadows to assassinate a hapless victim on the street. Those with a fear of heights will find some options for mitigating it, but the vertiginous feeling of scaling a tower or church spire in VR is incredibly immersive. I’d almost go so far as saying it’s the ideal way to experience Assassin’s Creed. The developer had so much faith in their movement mechanics that the game even has time parkour time-challenge side missions. 

The caveats — and they are relatively minor — come from the Quest 3’s processing power. There are a lot of loading screens, and they aren’t short. The game’s lighting and art direction are stellar, as is the music, but up close, textures can be pretty basic. Character models and animations are quite good, however, given the hardware’s limitations. The game’s voice acting is excellent. Nexus has all the production values you’d expect from a full AC game, including a substantial 15+-hour playtime.

Another small disappointment is Nexus’ melee combat. It isn’t terrible, but not as visceral as one might expect. Blocks and parry timing aren’t as fine tuned as other aspects of combat.

Assassin’s Creed Can Still Surprise

No one is going to argue that wireless VR gaming matches the power or fidelity of corded systems. For me, though, not being tethered to a console — on top of having a substantial chunk of plastic strapped to my face — is worth a tradeoff in graphics. It’s far less claustrophobic and it’s a relief to not constantly fear becoming entangled in cables. While the Meta Quest 3 can’t rival the PSVR 2 in power, a game like Assassin’s Creed Nexus is ample proof that the Quest can provide a satisfying and immersive experience.

Assassin’s Creed Nexus VR is probably the best action game available for the Meta Quest 3 system and I’d go so far as to call it a hardware-seller. It’s certainly an impressive proof-of-concept for the standalone headset. As an Assassin’s Creed game, it nails the series’ classic stealth and parkour moves, all the more impressive in virtual reality. It isn’t an open world game, but all the better for it. I’d say it’s a must-buy for new Quest 3 owners.

***Meta Quest 3 code provided by the publisher for review***

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PowerWash Simulator VR Review – Squeaky Clean Fun https://cogconnected.com/review/powerwash-simulator-vr-review/ Fri, 10 Nov 2023 14:00:26 +0000 https://cogconnected.com/?post_type=review&p=342017 PowerWash Simulator VR is a port to the Meta Quest 2,3 and Pro of the very popular cleaning sim, allowing for much more immersive fun.

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PowerWash Simulator VR Review

The sprinter van is filthy, and my unenviable task is to make it shine again. Never fear, I have at hand all the tools I need. I’m holding a power washer, and on my toolbelt is a wide range of nozzles, wands, and soaps. I get to work, walking around the van, crouching — even going prone — to clean every inch. Heck, I can even invite some friends to help. I finish with a feeling of immense satisfaction, and even a bit of calm. Then I’m alerted to a few spots I missed, and happily comb the surface of the van seeking out the dirt. This is PowerWash Simulator VR.

As many gamers know, PowerWash Simulator is an unexpected hit, allowing players to spend hours spraying away virtual dirt from doghouses to mansions. It is part of the lineage of jokey games like Goat Simulator that turn out to be way more fun than you’d expect. In the case of PowerWash Simulator, not only is the game pretty deep, it’s relaxing and extremely satisfying. There’s just something in human nature that responds to watching the transformation from dirty to clean. And even better, it requires no effort, unlike real-world cleaning.

The Hands Down Way to Play

PowerWash Simulator has made the leap from monitors to VR, and it’s seemingly effortless. I don’t know if PowerWash Simulator VR is a system seller for Meta Quest, but it’s hands down the way to play the game. I auditioned it on the Quest 3, and my experience was overall very positive. The game also supports Quest 2 and Pro.

In case you’re confused, PowerWash Simulator is all about cleaning stuff. You start with small objects and move to more complex jobs. Eventually, you’ve worked your way up to daunting tasks like houses. Your tools are — naturally — a power washer and specialized nozzles, wand extenders, and soaps, each made for a specific use case. As you wash, you’re rewarded with a satisfying “ding,” which means you’ve completed an area.

The VR version preserves all the content of the PC and console versions. It allows you to move around the object and clean it. You can crouch or go prone as needed, controlled in VR via teleportation or free movement. Your toolbelt hovers around your waist. You grab nozzles and other attachments and snap them to the washer in a way that feels absolutely true to life.

A Few Smudges

Well, almost. The controls and button assignments take a bit of time to learn. They felt just a bit fiddly at times. Rotating my toolbelt with my left hand meant grabbing a specific handle, awkward if it was in an inaccessible place. Once mastered, though, the controls felt well mapped to the Quest 3 controllers. The game features a wide range of accessibility options for movement and object manipulation, and even players new to VR should find a level of comfort.

The ability to move around the object, and have it feel close to real-life scale, is infinitely more immersive than on PC. Thanks to the Quest 3’s additional power and more refined hardware, graphics were sharp and battery life was decent. There aren’t a ton of audio effects in PowerWash Simulator…mostly, you know, the sound of a power washer. I did think the audio was a bit understated and didn’t make quite enough use of the virtual 3D space.

I’ve played a few recent Quest 3 games that technically weren’t quite ready for prime time. I had only a few small issues with bugs and no crashes. It was all smooth sailing.

Make it Shine

My actual car is covered in grime and road dirt, but I’m happy to ignore the laborious task of washing it in favor of doing the same task in virtual reality. PowerWash Simulator has always been an addictive, relaxing, and satisfying game. PowerWash Simulator VR feels like a game that has found its true home and the most convincing version of itself possible. It’s a great addition to the growing library for the Quest 3.

***Meta Quest code provided by the publisher for review***

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PowerWash Simulator VR Now on Meta Quest https://cogconnected.com/2023/11/powerwash-simulator-vr-now-on-meta-quest/ Fri, 03 Nov 2023 14:56:14 +0000 https://cogconnected.com/?p=341614 PowerWash Simulator VR is now available on Meta Quest, providing virtual reality users with an immersive experience.

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PowerWash Simulator Can Now Be Experienced in VR

Get ready to immerse yourself in the world of pressure washing as PowerWash Simulator VR is now available on Meta Quest 2, 3, and Pro. Developed by FuturLab and nDreams, this VR version promises to take the soothing cleaning experience to new heights with 360-degree immersion and precise 1:1 motion control of the power washer. Plus, there’s exciting post-launch content on the horizon.

This highly anticipated VR adaptation brings the charming yet grime-covered town of Muckingham to life. It offers more than 40 levels of dirt-busting fun, just like the PC and console versions. Players can also team up with friends in co-op multiplayer, making it an ideal way to unwind after a long day.

PowerWash Simulator VR has already garnered praise from critics for its relaxing gameplay and clever use of VR technology. To further enhance immersion, the VR edition introduces new features. Players can now select their perfect outfit and equipment from the iconic PowerWash van, as well as change nozzles on the fly using the all-new tool belt.

PowerWash Simulator

FuturLab, the developers behind PowerWash Simulator VR, collaborated with VR experts nDreams, known for creating titles like Synapse and Ghostbusters: Rise of the Ghost Lord, to bring this virtual cleaning adventure to life.

Chris Mehers, COO of FuturLab, expressed the team’s enthusiasm, stating, “The good, clean fun of PowerWash Simulator has arrived in VR, and we can’t wait for players to get their hands on it! Our team has put so much passion into bringing you all the satisfaction of the base game, along with added features to really bring to life the tactility of PowerWash Simulator VR. We hope you enjoy!”

David Corless, VP of Publishing at nDreams, shared the excitement, saying, “We’re incredibly excited to be launching PowerWash Simulator VR. This is a game that lends itself so naturally to VR and is a pure joy to play; whether you’re a VR veteran or putting a headset on for the first time, PowerWash Simulator VR will leave you grinning from ear to ear.”

Stay tuned for more details on the post-launch content, and prepare to dive into the power-washing world like never before.

SOURCE

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Vampire: The Masquerade – Justice Review – Bloodsucking in VR https://cogconnected.com/review/vampire-the-masquerade-justice-review/ Tue, 31 Oct 2023 16:00:23 +0000 https://cogconnected.com/?post_type=review&p=341141 Vampire: The Masquerade-Justice is a stealth action game for current gen VR headsets, with excellent environments and convincing use of VR.

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Vampire: The Masquerade – Justice

It’s spooky season, which means all manner of ghosts, ghouls, and monsters come out of the shadows in search of…well…candy. But even if it wasn’t Halloween, I’d be interested in playing Vampire: The Masquerade-Justice. I’m a big fan of the World of Darkness/Vampire: The Masquerade. While licensed tie-in videogames have been variable in quality, there’s always hope. Besides, I just got the Meta Quest 3 and I’m hungry to sink my teeth (as it were) into something other than Beat Saber.

In Vampire: The Masquerade-Justice you play as a vampire from the clan Banu Hakim. Your sire has met the True Death (i.e. murdered), so you travel from New York to Venice, Italy. Of course, this is not the Venice of daytime tourists and romantic rides through the canals. It’s Venice draped in darkness and danger, shadows and shadowy people, living and undead.

Blink and You’ll Miss It

Justice is primarily a stealth-action game, with some puzzle and RPG elements as well. You blink/teleport around the environment, hiding in the shadows and listening to conversations, looking for clues to the murder and speaking to a variety of characters. There’s a good use of environmental storytelling, as you’re always on the lookout for notes, photos, and items that give you direction and information. Your investigation leads you on a tour of Venice’s stately old mansions, underground catacombs, and labyrinthine canals. 

Players can elect to play Justice as a stealth game, avoiding violence as much as possible, or play a bit more aggressively, using your vampiric powers to decimate a wide swath of enemies and NPCs as you search for your sire’s killer. As Justice, you have a pretty useful selection of tools. Justice can use a mini-crossbow and a selection of arrows, some with status-effects like sleep. Naturally, Justice’s main weapons are vampiric, though, like the ability to teleport right behind a victim for a surprise kill. You can also cloak yourself, and set several types of traps.

You can’t be a total pacifist, however. You need to eat. All that teleportation and other activity drives up your hunger. You can snack on rats but your primary food source are people. Attacking a victim and sucking their blood is extra grisly fun in VR.

Everything’s Better in VR…

All this is a description of a pretty standard RPG, and it comes complete with XP and upgrade systems. Where Justice stands apart is the implementation of VR. As so often is the case with virtual reality games, the core mechanics are nothing new or special. It’s the immersion features that sell the experience.

In this regard, Justice does a good job of using what are now pretty standard VR tricks and moves. You can free-walk and run through parts of the world, or simply blink travel (which, given the vampiric nature of the character, actually makes sense for once). There’s a fair amount of shimmying up drainpipes, climbing to ledges, and going hand-over-hand across high spaces. Those players with a fear of heights, be warned. Happily, Justice can be played in both seated and room-scale standing modes.

Justice doesn’t support hand-tracking, unfortunately, so you’ll be using virtual vampire hands to manipulate objects, open doors, and use your weapons. It works relatively well, but there’s some reality-breaking awkwardness now and then when trying to reach for objects or examine them. 

…Mostly Better, Anyway

Vampire: The Masquerade-Justice shines in the area of lighting and environmental art direction. They’re moody and evocative of mystery and danger. Up close, there’s not a huge amount of detail to textures or objects. Standing on a moonlit balcony in Venice is immersive and a convincing use of VR. On the Quest 3, everything is sharp and clear, with excellent color separation and rich contrasts.

Figure models — human or undead vampires — don’t fare as well. They ragdoll unconvincingly, and overall look like an artifact from a much earlier generation of game. This is especially unfortunate in those up-close bloodsucking encounters. Many enemies and NPCs are masked. Probably a good thing. Overall, the character models just reminded me that, while it’s a much better platform than the previous model, Quest 3’s GPU still lags pretty far behind the power of desktop PCs and current consoles. Performance was a little spotty, with the game crashing to the Quest’s home screen on several occasions.

Vampire: The Masquerade-Justice is a stealth-action RPG that’s a convincing fit for VR. The core gameplay is pretty standard, and character models are a bit disappointing, but its implementation in VR, coupled with excellent environmental design and lighting, help sell the experience. New Meta Quest 3 or PS VR2 owners with a taste for virtual blood will enjoy spending time in Venice’s virtual world of shadows.

***Meta Quest 3 code provided by the publisher for review***

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The 7th Guest VR Review – Virtual Reincarnation https://cogconnected.com/review/the-7th-guest/ Sat, 21 Oct 2023 16:56:22 +0000 https://cogconnected.com/?post_type=review&p=340193 The 7th Guest VR version does a great balancing act. It honors the original game while updating the production values and gameplay mechanics to satisfy modern day audiences. One can’t help but feel this version of The 7th Guest is the version the original creators dreamed of doing.

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The 7th Guest VR Review

The 7th Guest, the original 1990s game, is one of those classic games that is remembered fondly because it pushed the technical boundaries of the era. The game integrated full motion video to enhance the moody horror tone of the game’s puzzler gameplay. Vertigo Games deemed the time to be right to resurrect the game and push tech boundaries once again with a VR version.

The setup remains the same. You are one of seven guests invited by a wealthy recluse and toy-maker, Henry Stauf, to his isolated mansion. Upon your arrival, Stauf continues his reclusive ways and remains out of sight. Each guest has their own checkered past and Stauf has lured them there with the promise of a solution to their problem. If they can solve the puzzles, he has scattered throughout the mansion.

You play as the seventh guest but without clues about your identity. All you know is the game presents your hands as ethereal appendages with the bones showing clearly through. Armed with a spectral lantern that allows you to see hidden features of the mansion, you must not only solve the mystery of the other guests but of yourself, too.

The game opens with you on a rowboat on a small lake, or large pond, facing the Stauf mansion. A spectral voice implores you to row towards the dock and enter the mansion. As you disembark the boat, this is where you pick up your special lantern. Not only can it reveal images of the past, but it can, in certain circumstances, repair broken objects.

Ghostly Guests

Once in the mansion, the other guests arrive. The game presents all the guests in full motion video in honor of the original game. What is new is the full 3D presentation of the guests in a spectral manner. Of note, one ghost is a young boy of about eight to ten years old. He is no guest, yet he is part of the mansion, too. He also sounds an awful, like the voice that guided you outside towards the mansion.

With introductions of the characters out of the way, the real gameplay begins. As you explore the front lobby, you will pick up clues that guide you towards the next puzzle or quest. As you explore and solve puzzles, more of the guest’s history unfolds either through the clues gathered or by further appearances of the guests. You also learn more about each guest through music box recordings left by Stauf.

If you are a fun of puzzle games, then The 7th Guest will certainly satisfy that itch. Puzzle difficulty is a personal thing, so I can only relay my experiences. I found the puzzles to be somewhat difficult, but with patience and some trial and error, they are usually solvable.

A design decision I agree with is how the game handles solutions to puzzles. If the game stumps you, then your progress is halted. Fortunately, the game provides a mechanism where you can get the solution. Each room has a coin to find. Once you find it, if the need arises, you can summon up the spirit board.

Spirit Board To The Rescue

The spirit board serves several purposes. It has a map of the mansion and shows which areas you have access to. Secondarily, if you have the appropriate coin, the board will provide you with a hint or the outright solution to a puzzle if you so desire. A most welcome feature.

The developers have taken great pains to honor the original game. It follows the original story penned by Matthew J. Costello. So you will see returning characters such as Brian Dutton, Edward and Elinor Know, and Martine Burden. This does not prevent this new version from tweaking the story and adding new characters.

So, how did Vertigo do with the blending of the original with today’s technology? Pretty darn good. Horror games just naturally lend themselves to pushing the tech boundaries to enhance immersion. The move of The 7th Guest to VR is a natural step. It is also a welcome one because the tech of the 1990s hampered the ambition of the original game.

Not so today. The 7th Guest in VR is glorious and so atmospheric. To properly depict fog and spectral characters adds so much. Thanks to the use of volumetric video capture for the guests, ghosts have never looked so… ghostly. The game drapes the interior of the house in spider webs, which add to the atmosphere.

The 7th Guest VR Enhancements

Coupled with the improved atmospherics is VR’s ability to render environments. Now we get the mansion in fully realized, and life-sized scaled, three-dimensional environments. Room detail is strong and presented in an ethereal manner the enhances the haunted atmosphere of the game. The trade-off is the game appears softer than what the PSVR 2 is capable of. The eeriness of the mansion is further enhanced by the use of your lantern to show alternate versions of the same area.
You can choose your level of VR comfort with the optimal way being smooth turning and no vignetting. Tracking in the game is good, with only occasional fumbling when manipulating puzzles. Pressing the R2 or L2 action button before interacting with a puzzle solves this issue almost entirely. There is also an option to play seated or standing.

Vertigo reworked the original puzzles to take advantage of VR. There is more 3D manipulation involved in solving puzzles. Aesthetically, the artwork of the reworked puzzles pays homage to the original.

Of course, sound is a big part of horror games and a haunted mansion is the perfect setting. You will hear the creaks and groans of the mansion. You’ll hear the tick-tock of the grandfather clock. If you are near windows or doors to the outside, you’ll hear the rain, thunder, and lighting from the outside storm. And the sound is all around you, near and far. The spatial audio is excellent. Plus, many of the puzzles provide audible cues when your actions result in a positive or negative outcome.
The main area of disappointment for the PSVR 2 version is the lack of use of the haptics of the controllers and the headset.

Great Mix of Original And New

The 7th Guest VR version does a great balancing act. It honors the original game while updating the production values and gameplay mechanics to satisfy modern day audiences. One can’t help but feel this version of The 7th Guest is the version the original creators dreamed of doing. The 7th Guest VR version drops October 19th and is available on all the major VR platforms: PSVR 2, Quest 2, Quest 3, and PCVR.

If you have fond memories of the original game, this version will bring a smile to your face. If you have never played the 7th Guest before, you are in for a treat, especially if you love mystery/puzzle games with a horrific slant.

 

***The 7th Guest PSVR 2 code provided by the publisher***

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Tennis On-Court Review – Full of Unforced Errors https://cogconnected.com/review/tennis-on-court-review/ Fri, 20 Oct 2023 15:32:08 +0000 https://cogconnected.com/?post_type=review&p=340153 Tennis On-Court looks to take the sport to the virtual realm but will this approach to the game serve up an ace or a fault?

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Tennis On-Court Review

Certain sports perfectly lend themselves to VR. Walkabout Mini Golf, C-Smash VRS and Creed: Rise to Glory are just a handful of the incredible titles that allow you to immerse yourself in a virtual world to hone in on the activity at hand. Tennis On-Court looks to join the ranks of its fellow competitors but will this approach to the sport serve up an ace or a fault?

The atmosphere of the US Open or Wimbledon is palpable. The thrill of the match and the buzz in the air are all aspects that make the sport a favorite around the world. In Tennis On-Court, this is noticeably absent. While the game manages to capture the size of the play area in VR, the aura is missing which detracts from the immersion. There’s an unnerving silence that amplifies an unnatural sound when striking the ball. Due to this, it can feel a little lonely when in a match.

Hard to Get in the Swing of It

Although you can select arcade or realistic gameplay options, Tennis On-Court is thoroughly a simulator. The one-to-one control of the racket means that you need to strike the ball accurately to ensure it reaches your target. While I understand Fishing Cactus’ aim to capture the nuances that imbue the sport, its unrelenting focus compromises the gameplay. Without hardly a button press, the controls are intuitive. This means that you can strike the ball however you wish. If you alter the position of your racket, the ball will react. The issue is the inconsistency, maybe I was at fault, but the ball rarely reached its intended destination. The training mode will support you to get to grips with the mechanics as you will need to hit the ball to key points on the court. While this is adequate, it’s just basic. Other games in the genre make their training into mini-games with barrels to hit and pins to knock over, however, this doesn’t innovate with the mode.

There’s a nice variety of options to traverse the court which makes this accessible. You can automatically teleport to prime locations or move freely to where you wish. This allows you to develop and steadily improve your skills. I like that the automatic feature allows you to simply work on your swing technique whereas the free movement means you have to read your opponent’s shot. The physics works well as the ball’s trajectory alters depending on the surface. Due to this, you’ll need to know how to react to clay, grass and hard courts. You can add assists to support with this so you only need to focus on your swing, but even that is pretty tough.

Double Fault

In terms of content, there’s not a huge amount on offer. You can play against the AI at different difficulty levels and take part in the training mode. In addition to this, you can also go online, but unfortunately, this is almost unplayable in its current state. When you do eventually find a match, there seems to be a lag with returns which makes it hard to decipher the intended destination of the shot. With the lack of offline content, it’s imperative for the game to ensure that its online component is strong. While Fishing Cactus may add content and improve stability, at the moment, this hinders the entire experience.

In terms of bugs, I did encounter a few. The odd time everything paused during a rally and would only restart when I hit a floating tennis ball and at times points went to the wrong person! Also, at the beginning of every match, you do a coin toss to see who serves and receives. At this point, everything goes deadly quiet which makes these sections feel unfinished.

Dropped the Shot

You can create your own avatar and select a suitable racket for your playstyle. The options here are quite limited which means that each avatar seems to lack character. This adds to the flat presentation that features throughout the experience.

Tennis On-Court is full of missed opportunities. This is the first game in the sport to hit the PSVR 2 and due to this, interest around the game was at a high. However, Fishing Cactus failed to capitalize on the excitement due to a number of issues. There is potential with the mechanics but the focus on creating a simulator makes the moment-to-moment gameplay feel inconsistent and the lack of modes means you’ll quickly tire of the experience. 

***A PSVR 2 key was provided by the publisher***

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Meta Quest 3 Review – I’m Finally Not Disappointed https://cogconnected.com/review/meta-quest-3-review/ Sun, 15 Oct 2023 10:06:17 +0000 https://cogconnected.com/?post_type=review&p=339396 The Meta Quest 3 is a wireless VR headset that improves on every aspect of the Meta Quest 2, from visual processing power to comfort.

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Meta Quest 3 Review

Let’s be honest. If you’re a fan of VR, you’re probably a little used to disappointment. For one thing, while there are some fantastic games and applications built for VR, it still doesn’t feel quite essential. Speaking for myself, each time I’ve purchased a new VR headset, I’ve thought “OK, this time it will fulfill its potential.” I guess what I really mean is that the cost and comfort of the gear finally balance with the experiences it provides. Happily, the Meta Quest 3 comes very close to doing just that.

My history with VR has included the original Oculus/Meta Quest, Quest 2, and first-gen PlayStation VR. The Quest Pro was far too expensive, and I passed on the PS VR2 because I just can’t go back to the tethered experience. It’s awkward, claustrophobic, and impractical for where my gear and play space are located. With Quest’s ability to wirelessly link to Steam VR games, there are few games that I can’t enjoy. There’s no doubt that the Quest 2 suffered from underwhelming resolution, an unimpressive pass through system and tepid processing power. But the freedom to play Beat Saber untangled in cables was worth it.

Specs Tell Part of the Story

Arriving only three years after the 2020 Meta Quest 2, the Quest 3 feels like a significant upgrade. I emphasize feels because so much of the VR experience is about comfort and perception, more than raw power and stats. The Quest 3 is still powered by a single chip CPU/GPU processor, the Qualcomm Snapdragon XR2 Gen 2 chip with 8GB RAM. But it’s a big step forward for sure.

Although maybe not as vibrant as the PS VR 2’s OLED screens, Quest 3’s per-eye resolution has been upped to 2064×2208 on lighter, pancake LCD screens. Overall, Meta is claiming a 30% performance improvement. The spatial audio has been improved in clarity and bass response by 40%. I can absolutely hear the difference. The Quest 3’s field of view is 110º horizontal; 96º vertical. Those are moderate but noticeable increases from the previous model. 

Along with impressively improved specs, the Quest 3 has undergone several design changes. These include a new configuration for the color pass through cameras and depth sensors on the faceplate. Overall, the device is thinner, if just a little bit heavier at 530 grams (the Quest two weighed in a 515). The added heft pretty much imperceptible. The USB charging port has been moved to one of the head strap arms and IPD (inter pupillary distance) adjustments are now done via a wheel under the device. The padded foam facial interface is adjustable between four distances to accommodate eyeglass wearers.

Strap It On

Meta Quest 3’s stats are encouraging, but how it feels and the experience of gaming and augmented reality are what counts. If all the numbers don’t add up to a more comfortable and exciting experience, they’re just numbers.

The good news is that Meta Quest 3 is as comfortable as it probably can be, given the necessity of having the battery and processing on the headset itself. That sounds like faint praise, but no wireless headset can be as light as a tethered one. The Quest 3’s standard head straps are a major upgrade from the Quest 2 and adjust in an entirely new way. Importantly, the Quest 3 feels extremely well balanced, and not uncomfortable for extended periods. The Quest 2’s aftermarket or branded pro straps are unfortunately incompatible with the new device.

If you’re an eyeglass wearer like myself, you’ve come to accept that glasses and VR headsets are an imperfect match. Thanks to the adjustable facial interface, the Quest 3 probably comes the closest to comfort in this regard. I’m farsighted, but I can read text with relative sharpness without glasses with the headset on. There are aftermarket custom lenses that are also available. Bottom line, depending on your glasses’ frame size and style, you can probably wear them relatively comfortably with the Quest 3.

When Reality Gets Mixed

Thanks to an outstanding pass-through color camera system, I’m sold on the potential of augmented reality. Quest 3 includes a short AR demo, but there are plenty of applications making use of the technology. It’s one-button-press easy to access the pass-through cameras to attend to the real world. The view isn’t perfectly sharp, but clear enough to read a text on your phone.

In addition to working with Steam VR, Quest 3 is backward compatible with all Quest 2 games and applications. Many of your favorites have upgrades or additions that make use of the new headset’s power and enhanced graphics. It’s disappointing, however, that the Quest 3 didn’t release with at least one or two exclusive games or killer apps. December’s Asgard’s Wrath 2 is included, just in time for Christmas. But what about now?

At $499 for the 128 GB version and $649 for the 512 GB model, Quest 3 comes in cheaper than the PS VR2, much less than the Quest Pro, and not even close to the upcoming Apple Vision Pro at $3500. Not that there are a huge number of choices, but Meta Quest 3 is the clear winner in the wireless VR headset space. The Quest Pro has slightly better specs, but only in some categories.

I’m Sold

Whether wired or wireless, made by Apple or Meta, it doesn’t matter. VR headsets are still slabs of plastic strapped to your face. When it comes to build quality, visual clarity, sound, and comfort, the Meta Quest 3 is a standout product. Although it lags in new and exclusive games, it does support your existing Quest library and a huge number of games and apps from the Steam VR store. Whether you use it for gaming, using a virtual desktop or working out with a number of excellent fitness apps, the Meta Quest 3 is much more than a cosmetic upgrade from the Quest 2.

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Drums Rock DLC Legendary Mix Vol I Now Available https://cogconnected.com/2023/10/drums-rock-dlc-legendary-mix-vol-i-now-available/ Wed, 11 Oct 2023 21:29:55 +0000 https://cogconnected.com/?p=339448 Take a look at how you can get the highly anticipated downloadable content for Drums Rock if you own the game.

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Drums Rock Owners Can Now Get the DLC

The moment rock enthusiasts have eagerly awaited has finally arrived. Drums Rock welcomes the long-anticipated DLC, Legendary Mix Vol I, featuring an eclectic selection of renowned bands. Among the headliners, the iconic American punk rock legends, The Offspring, take the stage with their chart-topping anthem “You’re Gonna Go Far, Kid.” Brace yourself for this musical journey, as it introduces unique drumming patterns that’ll transport you into the shoes of The Offspring’s drummer.

Legendary Mix is a treasure trove of rock symbols that have left indelible marks on the genre. Spacehog emerges as another standout act with their hit single “In the Meantime,” a track that shot to stardom after gracing a certain superhero blockbuster. This song poses a formidable challenge, particularly on the extreme difficulty level, offering a thrilling experience.

The roster also boasts bands like Collective Soul with their timeless classic “Shine” and Lit, creators of the unforgettable “My Own Worst Enemy.” These iconic groups have made appearances across different gaming platforms, promising a blend of familiarity and sheer entertainment.

The Legendary Mix Vol I marks our maiden collaboration with Warner Music, paving the way for an exciting lineup of future DLCs.

Demeo Collaboration In a fresh and thrilling development, Drums Rock has joined forces with Demeo, a critically acclaimed game. This latest update ushers in a spectacular song inspired by the Original Soundtrack of Demeo, along with an array of Demeo-themed skins.

Demeo, acclaimed for its epic soundtrack, has seamlessly woven its way into the realm of Drums Rock, thanks to our collaboration with Resolution Games. Driven by our profound passion for video games, this alliance has given birth to a song that immerses players in the thrill of dungeon exploration.

The Legendary Mix Vol I DLC is now available for individual purchase, and the Demeo collaboration, a bonus for our community, is accessible at no cost. Brace yourself for a rocking journey through the Legendary Mix and a delightful detour into the world of Demeo-inspired tunes and visuals.

SOURCE: https://blog.playstation.com/2023/10/11/the-drums-rock-dlc-legendary-mix-vol-i-featuring-the-offspring-is-now-available/

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TikTok Influencers Are Acting Like NPCs and It’s Weird AF https://cogconnected.com/2023/10/tiktok-npcs-weird-af/ Sun, 08 Oct 2023 11:33:27 +0000 https://cogconnected.com/?p=339079 It's all the rage right now and influencers are making bank acting like NPCs. It's weird, it's ridiculous but the numbers don't lie.

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And These Are Making a Killing Playing NPCs

In the ever-expanding realm of ridiculous social media trends, we have now arrived at a point of undeniable absurdity. Take, for instance, the recent phenomenon where people on TikTok are imitating non-player characters (NPCs) from video games.

For those not familiar with the term, NPCs are the background characters in video games, the ones with limited actions and repetitive lines, existing solely to provide context for the main player. They are mere tools in someone else’s narrative, devoid of depth or storyline. However, on TikTok, a growing number of individuals have taken it upon themselves to become these video game automatons.

One such creator is @loczniki, known as Nicki Loczek, who has been acting like a video game character on TikTok for two years now. Her videos consistently garner millions of views, highlighting the bizarre allure of this trend.

@loczniki

This video just reached 100M views🥹 Thank You so much guys❤

♬ original sound – Nicki i Loczek

More recently, NPC content has surged in popularity, with creators like @pinkydollreal live-streaming as NPCs. These creators recite scripted lines and perform reactions in response to “gifts” purchased by their fans, which manifest on screen as emojis.

The appeal for fans to give these creators diamonds, coins, and other gifts is clear – it’s relatively low-cost entertainment. However, for creators with substantial followings, the profits can be surprisingly substantial, especially when streams stretch on for hours. For example, @glam_with_dee shared that she made $99 in just a two-and-a-half-hour stream.

@glam_with_dee

Replying to @𝐏𝐫𝐢𝐬 ✧˖° #greenscreen FINALLY THE TEA YA’LL BEEN WAITING FOR ME TO SPILL!!! I’ll be making my extra $2-4k in no time 🥲 #npccreator #npctrend #aitrend #npc #livetrends #sidehustlesthatwork #singlemomhustle #pinkydoll #cherrycrushtv #livegifts #pinkwig #pinkmakeupinspo #fypシ

♬ Cumbia Buena – Grupo La Cumbia

 

So, why do people watch NPCs on TikTok? Some, like Nicki Loczek, create humorously absurd videos of themselves pretending to be video game characters in public. Many of these streamers go all out, donning elaborate cosplay costumes to further immerse themselves in the gaming and fantasy aesthetic.

But for others who watch these videos, it’s the sheer absurdity of it all that captivates us. There’s an uncanny feeling in witnessing people reduce themselves to NPCs, reciting lines and performing actions as if they were trapped in a digital loop.

However, what’s perhaps most intriguing about these TikTok NPCs is how they fulfill certain audience expectations. Despite not being authentic people, they exhibit consistency in their actions, have a clear authorial voice, and even maintain a brand identity. In essence, they do precisely what we anticipate they will do, and their reactions are both expected and, remarkably, delivered at the precise times we ask for them.

@cortesdelivestk1

#npc #live #livenpc #felca #felcaedit

♬ Animal baby – 上野燿

NPC live-streamers meticulously plan their reactions to the “gifts” they receive during their streams, with more significant gifts resulting in more exaggerated responses. This trend, as Christine Tran, a PhD candidate from the University of Toronto, aptly notes, falls into the broader category of creators turning their bodies into marketplaces of intimacy.

What do you think about this latest trend? Tell us in the comments or on our social media channels.

SOURCE

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PowerWash Simulator VR to Come Out on Meta Quest https://cogconnected.com/2023/10/powerwash-simulator-vr-meta-quest/ Wed, 04 Oct 2023 03:27:35 +0000 https://cogconnected.com/?p=338698 Fans of PowerWash Simulator VR that have access to Meta Quest will be able to experience the game in a fresh and original way this November.

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Meta Quest Players Will Get to Enjoy PowerWash Simulator

FuturLab and nDreams have announced that PowerWash Simulator VR will be available on Meta Quest 3, Meta Quest 2, and Meta Quest Pro on November 2, 2023. The VR version of the game features the full suite of base game content, including the ability to PowerWash and chill in co-op multiplayer. Players can pre-order PowerWash Simulator VR from the Meta Quest store and receive a pair of exclusive cat-themed in-game gloves at launch. The VR component adds an extra layer of immersion and interactivity to the super soothing simulator through a host of VR-specific features.

The game features precise 1:1 motion control delivered through the Quest Touch controllers, making blasting away grime even more satisfying. Additionally, 360-degree immersion means the town of Muckingham has never felt more alive or dirtier. New features exclusive to the VR version dial up the immersion even further. Players can pick out the perfect outfit and the right equipment from the back of the iconic PowerWash van and change nozzles on the fly with the all-new tool belt.

PowerWash Simulator

The game’s latest trailer showcases the gameplay sparkle of PowerWash Simulator VR. FuturLab, the game’s developers, have teamed up with VR veterans nDreams to bring the game to market. Kirsty Rigden, Co-CEO of FuturLab, expressed excitement about the game’s release, saying, “Soon players will be able to experience Muckingham from a whole new angle by reaching, crouching, and getting up close and personal with dirt”. David Corless, VP of Publishing at nDreams, praised the game’s developers, saying, “FuturLab have done an amazing job bringing the soothing joy of PowerWash Simulator to VR.”

SOURCE

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Meta Quest 3 Coming This October https://cogconnected.com/2023/09/meta-quest-3-coming-this-october/ Wed, 27 Sep 2023 23:33:20 +0000 https://cogconnected.com/?p=338223 The Meta Quest 3 has now been revealed and is launching this October. Check out all the details about it here!

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Meta Quest 3 Has Been Revealed and Is Launching This October

Meta is gearing up to release its next-gen virtual and mixed-reality headset, Quest 3, on October 10. With prices starting at $499.99 for the 128GB model and $649.99 for the 512GB version, it offers gamers a range of options to choose from.

Excitingly, both models will come with a complimentary copy of Asgard’s Wrath 2. In addition, an action RPG sequel is set to launch in December, as part of a promotion running until January 27, 2024. Additionally, the 512GB model offers a six-month Meta Quest+ trial subscription, providing subscribers with two VR titles each month.

During the Meta Connect 2023 presentation, Mark Zuckerberg also revealed that Roblox optimized for VR is now available for Quest headsets, adding a new dimension to the gaming experience.

Furthermore, the announcement that Xbox Cloud Gaming is set to arrive on Meta Quest 3 in December is a game-changer. This development aligns with Meta’s focus on enhancing the VR experience.

Meta Quest 3

Quest 3 boasts a next-gen Snapdragon chipset, developed in collaboration with Qualcomm. They are promising more than double the graphical performance of the Quest 2. The headset itself is 40% slimmer than its predecessor, with redesigned Touch Plus controllers for improved ergonomics.

Moreover, Quest 3 supports hand tracking out of the box, thanks to Direct Touch technology, enabling users to interact with virtual objects using their hands alone. Importantly, it remains compatible with the extensive Quest 2 library, featuring over 500 VR games, apps, and experiences. Gamers have much to look forward to with Quest 3’s imminent arrival.

SOURCE

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Xbox Cloud Gaming Is Coming to Meta Quest https://cogconnected.com/2023/09/xbox-cloud-gaming-is-coming-to-meta-quest/ Wed, 27 Sep 2023 23:13:16 +0000 https://cogconnected.com/?p=338216 Xbox Cloud Gaming is coming to the Meta Quest later this year. Check out all the details here!

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Xbox Cloud Gaming Will Arrive on Meta Quest This December

Microsoft’s Xbox Cloud Gaming service is set to land on Meta Quest headsets this December. Finally, this comes almost a year after the initial announcement during Meta Connect in 2022. Meta CEO Mark Zuckerberg shared the exciting news on X, marking a significant development in the gaming world.

Xbox Cloud Gaming, which initially launched in 2019, has been expanding its reach to platforms for quite some time. The company has ventured into platforms such as mobile devices, tablets, Smart TVs, and Xbox consoles. Now, it ventures into virtual reality, a move that aligns with Microsoft’s vision of creating a global gaming ecosystem.

Xbox

However, the integration’s specifics remain under wraps as of now. One looming question is whether Meta Quest owners will need a subscription to access the service, or if it will be available as a standalone purchase on the Meta Quest Store. Details are awaited, but this expansion opens up exciting possibilities for gamers eager to dive into the immersive world of Xbox Cloud Gaming on their Meta Quest headsets.

As the gaming world evolves, this move demonstrates how tech giants like Microsoft and Meta are shaping the future of gaming. These two companies are just some contributing to making it more immersive than ever before. Gamers can look forward to experiencing their favourite titles in a whole new dimension this December.

SOURCE

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Soul Covenant Brings Dystopian War to VR in 2024 https://cogconnected.com/2023/09/soul-covenant-brings-dystopian-war-to-vr-in-2024/ Sat, 16 Sep 2023 04:43:37 +0000 https://cogconnected.com/?p=336995 Today, Thirdverse, Co., Ltd. is excited to announce that their new VR title, Soul Covenant, is set to release in 2024.

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Man Versus Machine 

Man versus machine is a battle as old as sci-fi itself. However, this story invokes life through death and brings a war to save humanity to life. Today, Thirdverse, Co., Ltd. is excited to announce that their new VR title, Soul Covenant, is set to release in 2024. Releasing on PSVR2, Meta Quest 2, and PCVR, the game combines virtual reality and tactical action to bring forth an emotional narrative. Of course, a press release provides more information about the game. Additionally, a teaser trailer gives players a look at the flesh versus metal action. 

Soul Covenant

Soul Covenant introduces players to a dystopian society where an artificial intelligence has ascended to godhood. This A.I., Adam, believes a god is to be feared. Of course, humanity is not going to take this lying down. Players take on the role of enhanced humans known as avatars. Importantly, these avatars are defenders of humanity’s last stronghold. However, there is an important aspect to the avatar’s weaponry: they are created from the bodies of fallen avatars. OF course, this creates a cycle where the dead aid the living to continue their mission. As the avatars say, “I’ll go pick up the bones.” 

Importantly, the game combines VR action where players will use their weapons to hack and slash through hordes of robotic enemies. Interestingly, gamers can get a look at this action in the new teaser trailer for the game. Check it out below. 

Soul Covenant is releasing for PSVR2, Meta Quest 2, and PCVR in early 2024. Additionally,  the world’s first trial of the game will be available at the Tokyo Game Show 2023. 

SOURCE

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Mannequin Bringing Suspense To VR Systems in 2024 https://cogconnected.com/2023/09/mannequin-bringing-suspense-to-vr-systems-in-2024/ Thu, 14 Sep 2023 05:35:29 +0000 https://cogconnected.com/?p=336869 Today, Fast Travel Games is excited to announce that their asymmetrical VR thriller, Mannequin, is releasing to VR systems in 2024.

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Social Deduction and Science Fiction 

Pockets of Earth are frozen in time. Aliens have invaded and are able to use their powers to freeze humans. However, not all hope is lost. Special agents are deploying to save the world. Blend in and strike from close range or fight for humanity with EMP blasters. Today, Fast Travel Games is excited to announce that their asymmetrical VR thriller, Mannequin, is releasing to VR systems in 2024. Inviting players to a five-player take on hide and seek, the game transports players to a sci-fi Earth under Alien invasion. A press release goes into some detail about the game. Additionally, a cinematic reveal trailer shows players exactly the kind of spine-chilling intensity they can expect. 

Mannequin

Mannequin allows players to make a choice between a task force of special agents or time-stopping aliens. Importantly, the game demands both teamwork on the side of the humans and stealthy ingenuity for the aliens. Of course, the game is played in VR. This means every movement and point-of-view is dependant on the players. However, it is important to note that this isn’t a game where victory is achieved through aim. Instead, the game requires players on both sides to outwit their enemy. Where the aliens focus on touching, and freezing, agents at close range, the agents have longer-range EMPs to disrupt and destroy. Additionally, this means the aliens will need to use their chameleon-like technology to hide in plain sight. 

Of course, players can check out the new cinematic trailer for a better look at the game. View the trailer below. 

Mannequin is releasing on Meta Quest, SteamVR, and PlayStation VR2 in 2024. 

SOURCE

 

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Crossfire: Sierra Squad Review – Straight up Arcade Action https://cogconnected.com/review/crossfire-sierra-squad-review/ Tue, 29 Aug 2023 16:06:45 +0000 https://cogconnected.com/?post_type=review&p=335638 Rather than follow the path of its peers, Crossfire: Sierra Squad opts for a co-op-focused, arcade experience. Is this the right way to go?

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Crossfire: Sierra Squad Review

While Pavlov and Firewall Ultra battle it out to claim the title of best PvP shooter on PSVR 2, Crossfire: Sierra Squad aims to head down a different route to be the most sought-after FPS. Rather than aim down the same sight, Smilegate shifts its viewpoint and opts for a co-op-focused, arcade experience. Will this different direction, help the popular franchise to dominate its competition?

As you enter the world of Crossfire, you are greeted with a shooting range, a plethora of weaponry and soldiers that inhabit the area. Smilegate does an excellent job of quickly and concisely explaining the controls without overbearing you with numerous mechanics. Simple graphics and guides show exactly what to do and will lead you on to the next action. Periodically, a new tutorial appears to further your knowledge and give you more options on the battlefield. Due to this, you can jump straight into the ton of content available and start shooting bad guys.

Same Old Song

In the campaign, you lead an elite team against the Black List organization. War has already ravaged the Middle Eastern area and you must use your special skills to help bring order and uncover some secrets on the way. Although not designed to be a narrative showcase, the game does enough to connect the 13 chapters together to deliver a somewhat cohesive tale. Instead of allowing you to move directly on to the next segment, you are required to go back to the main menu. Although this allows you to alter weapons and take part in new tutorials, it is a little jarring and stifles the flow of the campaign.

Each level takes place in a small, linear area and pits you against a variety of enemy types. Some have different weapons which means they will either strike from a distance or aim to get up close and personal, whereas others range in size and strength. Large melee foes will keep you moving as they try to club you and adversaries that hold shields will require you to switch tactics to shoot specific areas rather than just pepper them with bullets. This continues to build and steadily increase the challenge so that you must react quickly so as not to become overwhelmed. The range of characters helps to add diversity to formulaic missions and keeps the moment-to-moment gameplay enjoyable. Upon completion, you will receive a rank and statistics about your overall performance. This gives the motivation to re-visit stages for the coveted S-rank.

It’s All About Scope

After the completion of missions, you are rewarded with XP and will eventually earn money to purchase new weapons and add-ons to modify your load-out. Weapons feel distinct and offer a range of ways to take out your enemies. Some require you to hold them in a particular way while others have unique methods of reloading. All of which feel great to control and allow you to take out your opponent with precise shots. The sniper rifle is a highlight of the game. The magnified zoom is accompanied by a blackout around your field of view so you can focus on your target. In addition to this, a marker appears to guide you to your opponent. Although it is unrealistic, it manages to capture the same satisfying feeling of long-distance shooting that features in Silent Scope.

Interactivity is key in VR and Crossfire captures this with its suit-based inventory. Guns are located at different points on your body which makes everything extremely tactile. Grenades are on your forearm and require a pleasing pull of the ring before you launch it. Unfortunately, throwing is a little awkward and it can often lead to your explosive to lang in completely the wrong place. On your other arm is the Stimpak which can save you from death. When nearing the end, your screen will be flooded with red, however, if you stab yourself in the heart, a white light gives you that much-needed boost. It’s a simple but effective way to include health items in the game.

Army of Two

In addition to the single-player campaign, Crossfire: Sierra Squad also has 50 squad missions which you can battle through on your own or with a partner. These tend to follow a similar pattern to the campaign mode but with less story and more gunplay. Some have specific objectives that require you to complete the stage within a certain time limit or use a particular weapon. Although I was unable to test how stable the online was, the mode is likely to be the most popular due to the amount of missions available.

A horde mode is also included, which works in a similar manner to the early Gears of War games. With up to four players, you must try to survive waves of enemies in a thrilling battle. Each of the modes comes with a variety of difficulty options with the hardest mode simply called, ‘devs couldn’t clear’. Its title offers enough encouragement for you to want to tackle this option to achieve something that creators couldn’t.

Wait Right There

Smilegate offers a range of accessibility options that will support anyone with engaging with the game. You can use smooth or click turning, include vignettes and much more so that you feel comfortable in the world. Although not a visual showcase, the areas themselves look nice in VR with decent textures and diverse environments. The AI is quite basic and often will shoot out of cover making them quite easy to defeat. In terms of sound, the guns sound big and chunky but the mix fluctuates which hinders the immersion. When someone speaks on comms, the gunfire is dropped to hear the conversation. Even though I understand the reasoning, I would have preferred the sound to stay consistent.

Crossfire: Sierra Squad is a fun arcade shooter with a ton of content. Although there are modes for squads of different sizes, this is most suitable for those looking for a 2-player experience. Unfortunately, the mission variety and maps are uninspiring and due to this, it can get a little repetitive. However, the game does enough to differentiate itself from the competition and will fill a void that many have been craving.

*** A PSVR 2 review code was provided by the publisher ***

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Elysium Trials Blasts to Release on Steam and Meta Quest 2 https://cogconnected.com/2023/07/elysium-trials-blasts-to-release-on-steam-and-meta-quest-2/ Mon, 31 Jul 2023 07:08:24 +0000 https://cogconnected.com/?p=333497 Today, Filotimo Innovations LLC is happy to announce the release of their fantasy shooter, Elysium Trials.

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Skill-Based Shooting 

When you’re railroaded into battle, you better be accurate. Especially when taking out the right enemy is essential to your victory. Today, Filotimo Innovations LLC is happy to announce the release of their fantasy shooter, Elysium Trials. Out now on Steam and Meta Quest 2, the game invites players to fight their way through a fantasy world using lightning magic. A press release provides more details on the game and its core gameplay loop. Additionally, a launch trailer gives players a look at the game and its art style. 

Elysium Trials

Elysium Trials invites players to a fantasy world where they will be put into battle against hordes of monsters. Importantly, players do have lightning magic. Using these magical powers, players will need to eliminate the threats thrown at them. However, there is a catch. Players gain more scores and points by eliminating enemies by exploiting their weaknesses as well as killing the right enemies first. Killing the wrong enemies or not killing them fast enough could land you in a world of trouble. 

Importantly the game allows players to battle through different difficulty modes, competing on leaderboards for a higher score. The highest of these difficulties is known as champion mode where only the best players can survive. Of course, there are varying enemy types that each pose a different threat, including dragons. Players can check out the game’s launch trailer below for a better glimpse of what they can expect. 

Elysium Trials is out now on Steam and Meta Quest 2. 

SOURCE

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I Expect You to Die 3 Infiltrates VR Headsets This Year https://cogconnected.com/2023/02/i-expect-you-to-die-3-this-year/ https://cogconnected.com/2023/02/i-expect-you-to-die-3-this-year/#respond Wed, 22 Feb 2023 00:26:00 +0000 https://cogconnected.com/?p=325953 The third game in the series, I Expect You to Die 3: Cog in the Machine will be coming out later this year on Steam VR and Meta Quest.

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Surely, THIS Time

Since 2016, Schell Games has been serving up the super spy experience in virtual reality. In the I Expect You to Die series, you play as the world’s okay-est spy, working for The Agency. Today, Schell Games has announced the third game, I Expect You to Die 3: Cog in the Machine.

The announcement trailer released today shows off new puzzles, gadgets, and ways of screwing up your mission. The title being a James Bond nod, there are many spy tropes and motifs that will make Bond fans right at home.

I Expect You to Die 3

Just from what the trailer shows, I Expect You to Die 3 will have missions where the Agent will have to solder, decrypt codes, and mix martinis. These are all standard areas of expertise spies will have to master. Not doing these activities perfectly could result in global destruction or worse, mission failure.

There is currently no release date, but it will launch on Steam VR and Meta Quest. In 2021, I Expect You to Die 2 was released. It launched on all the popular VR platforms, including PSVR. With the impending release of PSVR 2, I Expect You to Die 3 will hopefully also find a home there.

Have you played the previous IEYTD games? Let us know in the comments below.

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